A quick WASD controller for Unity3d

A quick but effective WASD controller for Unity3d.

using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace Character
{
    public static class KeyboardController
    {
        public static void Move(Transform transform)
        {
            var velocity = new Vector3 ();
            var movement = new Vector3 ();

            var inAirMultiplier = 0.25f;
            var speed = 17f;

            if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D))
            {
                var z = Input.GetKey(KeyCode.W) ? 1.0f : 0;
                z = Input.GetKey(KeyCode.S) ? -1.0f : z;

                var x = Input.GetKey(KeyCode.D) ? 1.0f : 0;
                x = Input.GetKey(KeyCode.A) ? -1.0f : x;

                movement.z = speed * z;
                movement.x = speed*x;

                //face movement dir
                Vector3 keyboardPosition = new Vector3(x, 0, z);
                transform.LookAt(transform.position + keyboardPosition);
            }

            velocity.y += Physics.gravity.y * Time.deltaTime;
            movement.x *= inAirMultiplier;
            movement.z *= inAirMultiplier;

            movement += velocity;
            movement += Physics.gravity;
            movement *= Time.deltaTime;
            transform.GetComponent<CharacterController>().Move(movement);
        }
    }
}

Use it in a script on an object with a character controller, rigid body and collider as below:

using UnityEngine;
using System.Collections;
using Character;

public class MyPlayerController : MonoBehaviour {
    void Start () {
    }
    void Update () {
        KeyboardController.Move (transform);
    }
}